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How to Install Claude Code Mods

A mod is a plugin, so you install it the same way: from a marketplace, or from a folder for one session. Here are the exact commands.

Last checked against the official docs: 2026-10-02

Before you start

Read this first: a mod is code that runs with your permissions. It can read and write your files, read API keys in your environment or settings, see every prompt, and approve tool calls without asking. Install only from authors you trust. Before installing, get the files and run claude plugin validate ./some-mod: its hooks: and calls: lines list what the mod listens to and what it asks Claude Code to do.

1. Install a mod from a marketplace

Give the plugin name, an @, and the marketplace name:

# inside a Claude Code session
/plugin install token-chart@your-org

# or from your shell
claude plugin install token-chart@your-org

If the marketplace isn't added yet, add it first. A GitHub repository is written as owner/repo:

/plugin marketplace add owner/repo

# from your shell
claude plugin marketplace add owner/repo

Installing from the shell while a session is open? Run /reload-plugins in that session, otherwise the mod loads the next time you start Claude Code. Installs go to your user scope by default; pass --scope project to enable a mod for everyone in a repository.

2. Load a mod from a folder for one session

Useful for trying a mod or developing your own. Nothing is installed:

claude --plugin-dir ./path/to/mod

Claude Code watches that folder and hot-reloads the mod when a file changes.

3. Try Anthropic's sample mods

Anthropic publishes three samples (Token Weather, Blast Radius and Replay Theater) in the claude-code-playground repository.

git clone https://github.com/anthropics/claude-code-playground
claude --plugin-dir claude-code-playground/claude-code/mods/token-weather

To keep one, add the clone's claude-code/mods folder as a marketplace and install from claude-code-playground-mods. The marketplace points at your clone, so the mod stops loading if you move or delete that folder.

4. Check that it loaded

Run /plugin. A dim line under the tabs shows the count and names, such as 1 mod active · first-mod. Built-in mods aren't counted there; find them on the Installed tab under Built-in. If your mod is missing, see Troubleshoot.

Update, disable or remove a mod

None of these stop built-in mods; each built-in mod has its own off switch on its page.

Sources: Mods overview, Install plugins.